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Friday 6 December 2013

Kawaii style: Tree_1



So I've finished modelling and texturing my first tree..but I've still got to edit my normals for the shadows and lighting. This process has been helping me to learn further more about 3ds max ( I hope he likes me as much as I like him *blush* ) anyway this was mostly as trial and error process- I'm modelling my second tree and I hope it turns out better. One's low poly and high poly - try to see the difference.



There's still a bit to do but I'm doing my best *air punch* The photo on the left is the reference that I got from castle gardens~
So what do you guys think so far?

-More updates coming soon~

Tuesday 3 December 2013

Rage quit: The first obstacle



Just had my first assessment and it didn't go too well, I guess I had it coming- I really need to step my game up! My first few weeks in uni was a little bit hard- I won't go into my back story but just adjusting to the life style and my lack of motivation, this honestly really opened up my eyes. I don't want to make excuses for this. I want to be able to achieve my what I came here to do, which was to learn how to create my own virtual universe (sounds a little too cheesy right?)


Adjusting and learning 3ds max is still quite a challenge for me, especially the texturing - I hope that I'm not on my own on this, I know that there are other people that find it hard as well (let's work hard together..ne?).
Going to be investing a lot more of my time reading tutorials on drawing and 3ds max tutorials. I can't let myself just pass.

I know this isn't the end of the world but this really gave me a hard slap of reality, working in the game industry isn't going to be as sparkly as it looks and our lecturers really emphasize that, I'm really thankful for the push today, gotta level myself up and put in the hours of work- just like fighting on horde mode. There are many things that I want to do in this industry such as work on a game for the future generation or some crazy character designs. Blood, sweat and tears, gotta love it.

My motivation level is bursting through- I'm probably expecting too much of myself but all it really is, is about working hard. Now I'm off to passionately sketch and model trees and buildings. It's actually not as enthusiastic as it sound.
Maybe taking a hit isn't so bad

Monday 2 December 2013

World 1-1: A history of computers and games





Video games started way...way back to as early as the mid  19th century- might not seem like it but it's surprising and the evolution of technology and computers really helped it level up. Dating back to the early 18th century the 'Jacquard loom' technically was the first raw form of a calculator..it actually started from a weaving machine that would make and design fabric, the way the Victorians commanded the machine was to punch hole design onto cards, this was taken further by an English gentleman by the name of Charles Babbage- he was of course, a mathematician. The machine was called 'The difference engine" - these mechanical calculating machines were the bridge to the future of our digital computer systems..and video games...boom.

On the left is the Difference Machine and on the right is a Jacquard Loom

*Fast forward*

War was (probably still) the catalyst of the evolution of technology, from sound radars to flight simulator computers..these opened new ways to use computers and technology, in 1944 there was this huge computer called Mark-1 that did calculations that took up the whole room (very retro) the kind you'd see in the old James Bond movies...'Colossus' first electronic computer was used to cipher secret codes against the Nazis in WWII, sounds cool right? A group of very intelligent women were the ones working 'Colossus' *giggle*-but seriously with things escalating so quickly this opened up many opportunities for businesses to release mass-produced products. The public only got to get a sneak preview of these 'computers' back in 1946.

The Colossus 

Public and entertainment purposes..now we're getting somewhere. 1947 'The Cathode Ray Tube' an amusement device that made made T.V possible was emerged into the world- it basically projected images, but you know, it's the little things that matter...or we (I) wouldn't be able to watch our (my) shows. I need to stop fun-facting. Still following? Finally Arriving at 'The first video game' 'Tennis for two' was the first official one, it only had the back and fort system in game play, using only several pixels, where it's function was simple and addictive- beating the computer. In 1972 'Pong' that had the same concept, was released on the Odyssey gaming console this was when companies such as Atari really milked it- it was the first official video game console that released over 900 video game titles this then opened up new a whole new world to make. Pixels...pixels everywhere.



The golden age of arcade games 1970-85, remember going down to the arcade to play street fighter or Pacman? I don't-wasn't born in the era so no...haha- sorry to make it sound ancient but it must have been so cool to experience the development of those huge boxes into a portable console such as the DS...games even now take different type of forms, in the latest trend, app games on our phones all came from those. All I remember playing was Super Mario and Zelda: Ocarina of time when I was a kid .. I guess natural selection can take place with anything right?



No matter how bad you think a game might be think about the labour of those pixels. - Thanks guys stay tuned for part 2 ~




Reference Links:

http://www.bmigaming.com/videogamehistory.htm
http://www.bnl.gov/about/history/firstvideo.php
http://www.howstuffworks.com/tv3.htm
http://www.computerhistory.org/timeline/?year=1944
http://cgi.csc.liv.ac.uk/~ped/teachadmin/histsci/htmlform/lect4.html
http://www.computersciencelab.com/ComputerHistory/HistoryPt2.htm





Sunday 24 November 2013

Sketches


Finally decided to update this blog with a few visual sketches!
They're not in any order so the random poopy one might be somewhere..but I do hope my progress comes through! 

Life drawing - 2 min poses


Life drawing - 10 min poses foreshortening 

Arch thumbnails

Final arch sketch

Final river sketch - perpective

Carbon paper 2 min poses

Life drawing 2 min poses

mixed mediums 2-5 min poses

5 min poses, leaning back and standing

5 min poses

Student union thumbnails- perspective

moving sketches - biro

biro sketches - movement

Final Student union sketch

Bones thumbnails

charcoal sketch

Final bones sketch

quick car sketch

car thumbnails

random poses

bridge and poses


Tuesday 8 October 2013

The main character always sits next to the window...

Hey guys...I'm Mella!

Currently taking Game art in De Monfort university in Leicester, this blog is to show you guys my progress and my thoughts on the things that I'm working on...-hopefully you'll like it.

Just a little weird 18 year old girl thrown into the big world of uni...
I haven't got the greatest skills in Photoshop or in 3DS Max but I'll be working on levelling up throughout my time here, I've already met some amazing fellow artist and hope to be as good as them one day! The process of going somewhere new and meeting new people gives me a thrill..kinda like the feeling of ripping the fresh packing off of your new game!

Most of my hobbies aren't exactly healthy...it includes a lot of sitting in front of a screen 8 hours a day, either that or making myself look like a fictional character, but alas! I also go swimming from time to time and the uni encourages us to get involved in to societies! So I have taken in upon myself to dedicate parts of my week to the Demon Anime club, DMU cosplay society, DMU history club and Film society..so yeah- it's enough to keep me busy rather than watching marathons of anime or T.V series all day.

Will be posting some things soon..so stay tuned ~